#ifndef SPRITEMAP_H
#define SPRITEMAP_H
#include <iostream>
#include <vector>
#include "sprite.h"

class SpriteMap {
    public:
        SpriteMap();
        SpriteMap(BITMAP*);
        ~SpriteMap();
        Sprite getSprite(int wIn, int hIn=0);

    private:
        std::vector<Sprite> map;
        int h;
        int w;
};
#endif
